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A DYSARTISAN PIXEL ADVENTURE

Forgeworks Grimoire.

Enter the citadel. Rekindle its beacons.

4–6 MINUTES · NO TIMER

Your practitioners are gathering…

Citadel of Echoes · No account needed. Sound starts off.

A little more about the game

Each encounter offers three prepared spells. A complete first-round fix earns four Forge Marks and moves on. A partial fix earns one mark; an off-target spell earns zero. Either opens a second round worth two, one, or zero more marks. The encounter ends after round two.

The map is optional: follow the path or use the next button. Mentor stories are tucked behind “Meet your mentor.” Play at your own pace.

These fictional mechanics simplify institutional practice. Game scores do not predict student or enrollment outcomes. Your unsubmitted adventure stays in this tab.

Three prepared spells. One small problem at a time.

THE FORGEKEEPERS’ REGISTER

Leave your mark.

Citadel of Echoes · top ten personal bests.

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Your result is always yours to see. Posting is optional and also joins David’s email list.

Game framework: Phaser · MIT license