A DYSARTISAN PIXEL ADVENTURE
Forgeworks Grimoire.
Trials of the Forgewalker

One forge. Many crafts.
Something is stirring beyond the workshop. Read the signs, forge a spell, and restore four wards before the pressures converge.
No account needed. Sound starts off.
Start again at the forge? This adventure and any unsubmitted form entries will be cleared.
Portal Polytechnic
THE FORGE WORKSHOP↑ ↓ ← → / WASD to move · E / Enter to interactOr tap the map. The location buttons work too.
How to play
Explore the map or use the location buttons. Inspect the evidence, choose two different runes and one approach, then forge your spell. Encounters wait for your decisions. Effective combinations restore the ward; mismatched choices add strain. Focus fuels your spells, and resolve helps you withstand the encounter. Recovery and checkpoint retries give you room to learn.
The final challenge changes its need after each cast. Watch the current cue. Your completed grimoire explains your spell choices and shows your score without signup.
Original fictional world from DysArtisan. These spells simplify institutional practice for play; game scores do not predict enrollment outcomes. Your unsubmitted adventure stays in this tab.
THE FORGEKEEPERS’ REGISTER
Leave your mark.
Top ten personal bests for the first trial.
Only your chosen scoreboard name and score are public. You can play and see your result without submitting a name or email.
Game framework: Phaser · MIT license