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A DYSARTISAN ARCADE EXPERIENCE

The Codex Arena

Choose your practitioners.
Discover a different way forward.

2 PLAYERS · ONE SCREEN6 CHALLENGESNO TIMER

One shared roster. Once drafted, a practitioner is taken for both players.

PLAYER 1CHOOSE YOUR PRACTITIONER

The Calligraph

PLAYER 1 · YOUR TURN

Choose your fighter.

12 practitioners available

Click a portrait. Use arrow keys to browse.
Then draft your practitioner.

PLAYER 2UP NEXT

The Gatherquill

A fictional college. Sample approaches, not predictions. Play alone or share a screen—no sign-up needed.

TWELVE WAYS INTO THE WORK

Expertise is a team sport.

The Codex Practitioners represent different crafts within adaptive enrollment management. The Arena makes their strengths visible: from an invitation that builds belonging to a report that changes the question.

How the draft works

Read each challenge, preview a practitioner, then draft for the active player. Player 1 and Player 2 take turns choosing first. In the six-round journey, each practitioner can be drafted once across both teams. Reveal both approaches before moving on. Quick comparison lets you try any challenge and pair without a full journey.

The randomizer picks an available practitioner for you to preview. You still decide when to draft. Your choices stay in this open page; downloads are saved only when you choose to keep a plan.

IMAGINE THIS ON YOUR CAMPUS

Choose a major.
Meet a real-world challenge.

This format can introduce academic programs through the problems they help people understand. Replace the practitioners with your majors, bring in faculty stories, and let students discover how different fields work together.

Talk about an experience for your campus ↗