A SMALL GAME FROM THE DYSARTISAN WORKSHOP
Enrollment Forge.
Five decisions. One recruiting cycle. Can your strategy take the heat?
Fictional scenarios. Illustrative game mechanics, not an enrollment forecast.
How the game works
Choose one action in each of five rounds. Every action costs effort. Aim to meet your class goal while keeping trust and access at 65 or higher. Trust and access are game scores out of 100. Unspent effort provides breathing room. Each action shows its cost before you commit; its effects appear afterward. Your choices stay in this browser tab unless you choose to submit to the scoreboard.
THE WORKSHOP SCOREBOARD
Strategies that took the heat.
Top ten players, with one best score per email address for each recruiting brief.
Only the chosen scoreboard name and score are public. Playing and viewing your result do not require a name, email, or submission.